Affects the caster and friendly units within 10m. Requires: Way of Crushing Things ( Combat Arts)Īpplies IMMOVABLE, ARMORED, EMPOWERED for 10.0s, 10m around the caster.
You can choose one of the six ability trees: Each pair gives you special synergy ability specific to that hero character. There's a screenshot below of what I've found so far.In SpellForce 3: Fallen God campaign at the hero customization, you can customize three of the four hero character's ability tree and attributes: Akrog Bone-Crusher, Grungwar Grayfur and Zazka Small-Tusk.Įach Hero already has their own personal Ability Tree locked to start with and you can choose another ability tree to pair with. And that was what I wanted to do (in a very sloppy way). My main goal is to block the internal counter so I could set all attributes in the game as I want. Sorry for that, it's really hot these days and I don't feel fine (got heart problems).Īre you trying to set the total number of attributes or their value? I just realised I've described the situation again instead of answering your question directly. After few tries I found out it was responsible for visualisation only. It's value was 53 when 0 points were spent and was increasing by 1 after a point was selected (and decreasing by 1 when I clicked "-"). Changed/Unchanged search method gave me one more result that corresponded to the change of attribute's value. I tried looking for a sum of all attributes but without success. I can enter some value into it and freeze it - then I can change any attribute freely BUT the counter turns into negative value. I managed to find addresses for each attribute separately however when I change any of them above the limit of 7 (max available) it is turning the in-game counter into negative (like "-1" if I spend 8 points in total).Īs I wrote before, I found 2 addresses that seem to store the current value of spent points (starting from 7 down to 0).
You have 7 free points to distribute freely among all attributes.
I tried to look on my own but all vids on YT refered to simple situations (find address, mod the value, freeze, play the game).Īt the beginning all attributes (and there are 7 of them in total) start at 5.
I failed at this point.īecause I really want to learn how to do it I would greatly appreciate some hints or at least a link to some tutorial where I can find more. I already checked "what access to this address" on both of my finds and tried to dig in it but, well, it turns out that assembly is still a dark magic to me So. Furthermore, this nagative value remains in the game after leaving creation panel and it seems that because of that my character has lost the ability to level up anymore (despite the fact that his experience quallify him for a new level). There is a downside to this however: when I exeed total number of 7 then the counter turns down from 0 into negative values. Now, when I set both of them to max available value - let's say 7, and froze them I can increase any attribute freely. I managed to found 2 addresses that seem to store the number of currently available attributes. I was trying to modify the amount of available attributes in a character creation panel (single player game, no internet connection required).
While playing with CE I stumbled upon a problem and I don't know how to deal with (yet). I also managed to pass all the CE tutorials (including the new one). I'm trying to learn a bit about using Cheat Engine so I keep reading, watching YT tutorials and train modifying some games. Posted: Sat 3:04 am Post subject: Attributes - ingame counter turns to negative values